3D Character Animation
3D Character
Animation
3D Character Animation
In 2025, I completed an intensive eight-month 3D Animation program at Seneca Polytechnic, covering the full production pipeline from concept to final render. My training spanned Maya, Unreal Engine, Houdini, Substance Painter, ZBrush, and Nuke, alongside coursework in storyboarding, rigging, modelling, lighting, and animation. The program sharpened both my technical foundation and creative instincts, equipping me to bring characters and scenes to life with precision and intent.
In 2025, I completed an intensive eight-month 3D Animation program at Seneca Polytechnic, covering the full production pipeline from concept to final render. My training spanned Maya, Unreal Engine, Houdini, Substance Painter, ZBrush, and Nuke, alongside coursework in storyboarding, rigging, modelling, lighting, and animation. The program sharpened both my technical foundation and creative instincts, equipping me to bring characters and scenes to life with precision and intent.
3D Animation
3D Animation




Let’s work together!
v.petrunek@gmail.com
© 2026